Go Hou Kan Kenpo


  1. Doctrine:
    1. The overriding goal of the student should be to attempt to escape or evade, and only as a last resort to fight.
    2. The primary concern is to return home safely. Getting oneself killed in a fight does not further this goal.
    3. The person using this art are usually outnumbered and either unarmed or outclassed in terms of weaponry.
  2. Strategies:
    1. Counter any grasp or strike and take the aggressor to the ground, disabling them quickly through the use of Points (Kyusho-Jutsu) or Seizing (Tuite) and disengaging (rather than ground fighting) to clear the area as soon as possible.
    2. Ground encounters must be terminated with all extreme haste as our doctrine states that we are usually out numbered.
  3. Tactics:
    1. Striking should be done in such a way that you are impacting the aggressor with as much body mass as possible.
    2. Throw in such a way as the aggressor lands on their head, or breaks a limb on the way down, or impacts the earth with enough force as to incapacitate them.
    3. Locks and take downs (Tuite) are performed where the aggressor’s head is facing the defender the extremities are at the most distant point to you.
    4. Through the use of Points (Kyusho-Jutsu) the defender should impede the motor function of the aggressor by knockout, stun or stagger.
  4. Techniques:
    1. Whatever on the spot improvisation you create as a result of the above Doctrine, Strategy, and/or Tactics. Such innovations are often described in the forms (Kata).

“Please remember that the dispassionate aim of self-defense is to impede the aggressor’s motor function.” – a paraphrase of a statement made by Patrick McCarthy, Hanshi